Virtual Icebreakers For Church Groups

Virtual icebreakers for church groups are games that encourage conversation and teamwork. Some examples of games are “First Light,” “Shark Attack,” and “Two truths and a lie.” There are even more, but these are the ones that are guaranteed to make your group laugh and engage in spirited debate. In addition, these games are great for church gatherings that have a Christian or spiritual theme. 20 Questions is a classic get-to-know-you game that can also be used in church settings. You can also play the game as a facilitator.

First Light

Many church groups use icebreakers as a way to break the ice and get people talking. There are many different ways to start this process, such as asking participants what they love about the church and if they know a person with whom they’d like to share a passion or hobby. In addition, icebreaker games are great for launching a study on leadership or obstacles. These games also help participants develop self-awareness.

Have you tried Meetn, the new online meeting platform?
It’s turning out to become a decent alternative to Zoom and to the other major platforms.

If your church group meets virtually, virtual icebreakers are an excellent way to get everyone involved in the meeting. This will allow participants to interact and build relationships while keeping the meeting personal. An added bonus is that attendees will be more likely to participate in other aspects of the meeting once they’re more familiar with one another. Here are some ideas for icebreakers that church groups can use to make the most of their virtual meetings:

Shark Attack

A great icebreaker for youth groups is a game where participants start off in silence by introducing themselves to the other participants. A leader calls out “Shark Attack” and participants form a school of three. The lone fish is then approached by a shark, which introduces itself to the other fish. Each fish has one minute to introduce themselves to the shark, then the game continues until there is only one survivor.

The attack occurred on the night of April 29, and the woman was left in critical condition. The woman was out with her boyfriend, and had just spent the evening on the beach watching the sunset with her family. When the shark attacked her, a person on the beach held a surf leash on her upper thigh, which stopped the bleeding. The attack was the second of its kind in the last year.

Two truths and a lie

Two truths and a lie is a classic childhood game for team-building, but it can also be a good icebreaker activity for church groups. Participants tell two truths and one lie, and other participants must guess which is a falsehood. Smaller groups can play this game conversationally, while larger groups can use slides or virtual whiteboards to share the answers. Another variation of this game is the Guessing Game, in which team members tell a fact they know little about. Other members of the team have to guess what they said, and the game proceeds from there.

When conducting an icebreaker activity, be sure to provide several interesting background facts. This way, people can make connections and relax before the meeting. When playing the game with a church group, this icebreaker works well with both in-person and virtual teams. For the virtual version, moderators can use a bingo template or find photos of different team members and fill in the answers.

Bible squeeze relay

If your church is looking for a unique icebreaker for your upcoming meeting, try the Bible Squeeze Relay. This icebreaker encourages participants to get to know one another and build relationships. The Bible Squeeze Relay is the perfect way to introduce scripture to your group without creating too much competition. The process of this game involves participants standing in a long line, and each person squeezes the hand of the person on the opposite end. The last person then reads a verse from the bible and the next team member starts the squeeze.

A version of the game is played by distributing paperclips to each participant. This activity takes about five minutes to complete, and each player has to share three items with their group. The game is best played with groups of people younger than high school. Alternatively, you can have the participants draw their spirit animal or a picture of their family or pet. Once everyone has finished, the person can reveal their creation to the group.